![]() You may also find an approximate summary of the license on the web. You may find the full text of this license on the web as well as within this repository. This work is released under the Creative Commons Attribution-ShareAlike 3.0 Unported (CC-BY-SA) license. The more I understand your change, the more likely I am to factor it in to the next version. Please include a detailed description of your changes since Excel files are not easily compared.You may also e-mail me (at the address above) with your suggested changes and I will do my best to incorporate them. If you know how, issue a git pull request to merge your improvements into my version.Properly maintain your fork to keep it up-to-date with the Clash of Clans game.Release your fork under the same license ( CC-BY-SA).Provide a link to this git page and provide my name as attribution ( link).If you decide to fork this spreadsheet yourself, I request that you adhere to the following: Change the "Attack Set" field to "LastUsed" or the name of an attack set that you create.Clear all of the values in the "Quantities per Attack Set" table (surrounded by a red box).You can do this by selecting the box, right-clicking, and then selecting "Clear Contents". Clear all values in the columns 1 through 12 for each Building or Upgrade.Clear all fields in the "Skip these buildings/upgrades in calculations" box.Set the Barbarian King and Archer Queen levels to their current level (or 0 if their respective altar has not yet been constructed).Set the "Builder Huts" field to the number of builder huts you have. ![]() In the red box on the "Construction Dashboard" tab marked "Only modify fields in this red box (below)":.Note that some versions of the spreadsheet may contain test data in the fields. various statistics to help you plan your actions in COC.which buildings and upgrades are currently available.what your next-cheapest upgrade and build is for each resource type.tweak your army composition based on its cost and build time.with everything, including your Town Hall, maxed out.calculate the remaining build time and resource costs to max everything out:.These are some of the metrics and features included: It guides them as they build their village, upgrade their offensive capabilities, and design armies to loot and defeat their enemies. See the individual pages for a cost break down.This project is a spreadsheet that provides a dashboard with numerical insights for Clash of Clans' (COC) players. ![]() This information is based on the max level of each Troop, Spell and Siege Machine at each town hall level. See the individual pages for a cost break down.Įlixir Costs (Troops, Spells and Siege Machines) This information is based on the number available to build and max level of each Building (excluding Walls) and Hero at each town hall level. See the individual pages for a cost break down. Walls have been separated from buildings because they are so expensive they distort the stats, and now that they can be upgraded with either resource at higher levels it makes sense to treat them separately. This information is based on the number available to build and maximum level of each structure at each town hall level. Input Gold Pass boosts to modify the statistics in the tables below accordingly Last Updated: The October 2022 "Town Hall 15" Update.Ĭalculators Buying Gold or Elixir with Gems.If you want to spend Gems to buy Resources or instantly finish upgrades, use the Calculator below. Conversion to Gems, and real world money to upgrade everything in the game is now obsolete, since there are Magic Items to help upgrade.Also, since gearing up uses home village resource but uses the master builder, the costs are listed here, but the builder time for gearing up is listed in the builder base's cumulative costs. For the purposes of this exercise it will be listed as 5 days. For example, 5 upgrades that each take 1 day to complete would take 1 day with 5 builders. The time listed will be total time and not "builder" time.Also, since the tutorial can't be skipped, and due to the small amount of Town Hall 1 contents, Town Halls 1 and 2 will be merged. The Buildings that already exist at the tutorial will be excluded from Town Hall 1's costs.The cost and time of searching in Raids, removing Obstacles, boosting to Super Troops and crafting with Forge are considerable, but also completely impossible to estimate. ![]() In order to do this, some assumptions will have to be made: The goal of this page will be to enumerate the total costs in time and resources. ] For Cumulative Costs in the Builder Base, see Cumulative Costs/Builder Base.
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